What Vibe Coding Taught Me About Software Engineering (As a Designer)


In the last few months, I’ve become deeply interested in vibe coding — building things quickly, experimenting freely, and learning by doing.
I started working on a small side project: a vocabulary learning app, inspired by my own struggle to memorize German words.

At first, this felt like a fun experiment.
But very quickly, it became something more valuable: a crash course in software engineering realities — and a humbling one.

For the first time, I wasn’t just designing and handing things off.
I was building, debugging, restructuring, and feeling the pain developers often talk about.

And it changed how I’ll design going forward.

From “Why Is This Taking So Long?” to “Oh… Now I Get It”

In past projects, when discussing MVP scope or timelines with developers, I sometimes felt they were overcomplicating things.

“It’s a small UI change.”
“This shouldn’t take that long.”
“Can’t we just add this?”

Now, after building my own app, I understand how naïve those assumptions were.

Here are the areas I consistently underestimated as a designer — and what I learned the hard way.

1. The Engineering Cost of “Small” UI Changes

As a designer, I used to see UI changes in isolation:

  • Move a button

  • Rename a label

  • Add a toggle

In Figma, these are seconds.

In code, they often mean:

  • Updating components

  • Adjusting logic

  • Handling new states

  • Updating tests

  • Ensuring nothing else breaks

While vibe coding, I felt the friction directly.
A “tiny” UI tweak could easily ripple through multiple files and force me to rethink assumptions I’d already baked into the system.

Lesson learned:
Small visual changes are rarely small technical changes.

2. Backend Data Complexity Is Invisible — Until You Build It

Design often treats data as if it’s already clean, structured, and available.

But when I started implementing:

  • vocabulary lists

  • progress tracking

  • learning states

  • repetition logic

I realized how complex data really is.

Every “simple” screen required decisions about:

  • data structure

  • relationships

  • updates

  • sync logic

  • future extensibility

What looked like a simple feature on the surface often hid a deeply complex backend reality.

Lesson learned:
If data isn’t clearly defined, the UI is lying.

3. Performance Is a Design Constraint, Not a Technical Detail

While vibe coding, I noticed how easily performance degrades:

  • slow renders

  • unnecessary re-renders

  • heavy data processing

  • inefficient queries

And the thing is — users don’t care why it’s slow.
They just feel that something is wrong.

Design decisions directly impact performance:

  • how much data is loaded

  • when it’s loaded

  • how often things update

Lesson learned:
Performance is part of the user experience, whether designers acknowledge it or not.

What This Changed in How I Design

After vibe coding, I’ll approach design differently:

  • I’ll question “small changes” more carefully

  • I’ll think about data structures earlier

  • I’ll design with edge cases in mind

  • I’ll treat performance as a first-class constraint

  • I’ll empathize more deeply with engineering trade-offs

Not because I want to design less —
but because I want to design things that can actually be built well.

Final Thought: Vibe Coding Made Me a Better Designer

Vibe coding didn’t turn me into a full-time engineer.
But it gave me something far more valuable: perspective.

I now understand why developers push back.
Why timelines slip.
Why MVP discussions matter.

And most importantly —
I design with more respect for the invisible complexity behind every screen.

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